

I can’t avoid comparing this with my experience of Octane, where I, for example, have been asking for a very simple feature a save button in the frame buffer, and it took more or less a year before it was implemented. Lots of the smaller requests I’ve had have been implemented within 2-3 days, and one of them was actually implemented within only 2 hours.

I’ve been active on the FStorm Facebook group suggesting improvements and features. FStorm is so young, but already a serious competitor to Octane. Then suddenly, FStorm comes along like a lightning bolt from clear skies, and after a while, the FStorm developer publicly announced that he is who everyone has hoped for ‘Karba’.Īndrey started developing FStorm in 2015, which means that in just over a year, he alone have created a renderer that is just as great as Octane, if not even better. From my point of view, it really seemed like the new developers that came after ‘Karba’ just couldn’t fill his shoes. Otoy representatives repeatedly said they were sorry, but I never really saw an improvement. Deadlines have blown to months, and that fact that every new feature the 3ds Max plugin got seemed to break another, are just two examples of issues that became something we had to get used to. Rumor told that he has left the Octane team, and since that very moment many users experienced that the Octane development started to fall behind. He was very dedicated and the community loved the work he did.īut he suddenly disappeared from the forums, stopped replying and no one knew where he went. He is responsible for many of the most important features in Octane like displacement, bloom/glare, volumetric light/fog, BRDF model, QMC sampling and several others, and he was also responsible for the 3ds Max plugin.

To make a long story short, Octane had a developer named Andrey Kozlov, alias ‘Karba’. Even though I am confident that none of the sources are false, there could eventually be revealed new facts that changes things. Note : The two following stories are written based on my view of things and what I’ve understood from reading the sources I’ve linked below. It seems that this combo has much more in common looking at things behind the scenes as Johannes kindly tells us in this 2nd article in his series as he puts both render engines face-to-face in terms of why you would want to pick one of them and the legal battle that seems to be going in between as well. Octane and FStorm are both aimed at GPU only rendering and pair up naturally. It’s silly really, as the only real reason to choose one over the other is how it fits with your style / pipeline / project / maybe a state of mind too (or age). Maxwell Render and Fryrender were in the past. Render engines have tendencies to pair up and wage “war” through the users mostly.
